What is Yamzu?
Yamzu is designed as a fully operational, browser-based eSports tournament platform. The Yamzu platform makes eSports competitions available to any gamer in any location on Earth. The platform is the only one of its kind, being entirely browser-based.
The Platform
The platform is designed to suit the needs of:
Players and teams battling for prizes and rewards.
Brands, influencers, and organizations that wish to set up tournaments.
Advertisers and sponsors targeting eSports audiences.
Currently Yamzu supports CS:GO and LoL, two of the most popular eSports games in the world. The platform is ready to integrate many more popular games such as DOTA2, Call of Duty, Battlefield, and PUBG.
Why Yamzu is Better Than Its Competitors?
Established Swedish company earning revenue for the past 2 years
300% revenue growth rate experienced in the first 2 years of activity
Worldwide browser-based platform
The platform is already active and functioning
An active user base of 10k players
How does Yamzu Token work?
The YMZ tokens will be obtainable by winning tournaments, completing daily/weekly/monthly quests or by ransfer among players (e.g. Donations).To estimate the optimal number of tokens to be issued aiming to maintain a sufficient level of liquidity inside a self-sustaining ecosystem, the tokens have been divided into three categories:
Outflow – Tokens.
Inflow – Tokens.
Retained – Tokens.
Outflow - Tokens
This category refers to the tokens that will flow from Yamzu’s reserve of YMZ to the users of the platform. In particular, it includes tokens that will be utilized for tournament organisation and for rewards system.
Inflow - Tokens
This category refers to the tokens that will flow from the users into Yamzu’s reserve. It concerns tokens purchased ith the distinct purpose of completing the three specific actions stated in the following paragraph. This category of tokens has been designed to insure a satisfactory level of liquidity in the ecosystem.
Retained - Tokens
This category refers to the tokens that will be freely exchanged among players.
Reasons why Yamzu would have a success
- The eSports sector is experiencing surging growth rates of ca. 38%.
- The number of players is expected to increase form 300M to 500M by 2020.
- The global market capitalization of the industry is likely to increment from $650M to $1.5B by 2020.
- Currently more than 130 companies are active in the sector.
- Asia is the continent with the highest number of active players, followed by North America and Europe.
- It has been estimated that in the coming years, brands will invest around $700M in sponsorship deals related to eSports.
- The number of players joining this emerging market is steadily increasing by 15% on an annual basis.
Tidak ada komentar:
Posting Komentar