Selasa, 20 Maret 2018

ELIXIR:CROWD FUNDING AND DECENTRALIZED ASSET PLATFORM

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LIX will primarily be a platform for a crowd of game projects that allows the Idea of ​​the game to become a reality fairly and efficiently. LIX will not only provide faster and easier transaction-currency micro-transactions but will also provide full infrastructure and game economy for use by independent publishers, studios and developers. Finally, with 
LIX Community's full commitment , there is no longer the dollar budget needed to produce and distribute games - just ideas. 
LIX will trigger game economy by providing a platform for created and managed game assets to be registered on decentralized block chains. Once
Listed on a block chain, participating game users can trade assets either in-game or through wallet exchange. The global gaming market will reach USD 108.9 billion globally by 2017, with an increasing share of independent developers and hobbyists. Examples of in-game assets that will be traded in the real economy will be gold coins, land & property, weapons, collectibles, and other items. 
Open Economy and Decentralization 
Players will be able to redeem the game assets in a decentralized market and through the stock purse as their own game item will be linked to assets in the blockchain. Unlike some real economy games where the currency is in the game
Can not be spent outside the game, LIX will allow this through the implementation of an exchange platform where game currency and assets can be traded with any player outside the Live environment game. 
Gaming Market
A quick overview of the largest online transactions for gaming content includes $ 38,000 for Purchase characters in DotA 2 (online combat games), and the purchase of a $ 635,000 nightclub property at Entropia Universe. Currently, these game assets are made in-game and then traded through complex and highly unreliable ad hoc trading systems that operate through forums and private chats. This stopgap system is prone to fraud and exploitation, but still able to achieve very fast currency trading, special items, and user accounts. Some games, such as EVE Online, are so multi-faceted and complex that developers use full time economists to ensure the game stays balanced.

  • Pay attention to casual non-gaming investors: 
    From a traditional investment perspective, investing in asset game development may seem like investing in vaporware. However, the reality is there is real money to be made in the creation, maintenance and sale of asset games, and history has shown games that drive user-generated content Much longer lives in this fast-moving market. 
    * Exchange Wallet 
    Players will be able to swap weapons in games, coins, goods, collections, custom leather, and modifications and other items in a decentralized market and through exchange wallets. The game item itself will be an asset in the blocks. They serve as a standard asset in the block chain, with specific ones
    The value of the in-game representation as a game or currency asset will be easy to trade on the stock of the wallet without the need for third-party exchange of services. LIX aspires to allow players to exchange game items outside the game environment and reality. 
    This will create an additional revenue stream for each type of content creator that participates in the gaming industry. 
    * Specification 
    Operating the Leased Proof-Of-Stake (LPOS) algorithm, the LIX network will be secured by a distributed node network, as well as the user's wallet. Caused by
    The unique nature of the network, will allow game developers to do token or assets that also operate based on Proof-of-Stake (POS), possible inflation policies that may be required in larger ecosystem games, such as those on the Eve Online or Second Life scale. 
    Coin name: LIX Coin 
    Ticker: LIX 
    Algo: LPOS 
    Supply: 100 000 000 
    Full Nodes: 10,000 
    * Platform 
    ASSETS DURATION OF 
    THE GAME WITH PAYMENT OF ANY THIRD PARTY CONTENT PROVIDER 
    DRM Publishers FOR 
    ONLINE STORES 
    WILL 
    Fund performed during the ICO will be held in the multi-mark wallet a safe hand 
    and will only be released from the account with 2 of 3 signatures: 
    FOUNDER
    Founder Co 
    Investor 
    RESERVE TOKENS 
    15% of issued tokens set aside for team. 
    COIN INFORMATION 
    LIX Coin: 100.000.000 
    Algorithm: LPOS 
    Token Distribution Token 
    Number: 100 Million 
    Reserved for Seed Funding: 1.2 Million 
    Reserved for ICO: 68.8 Million 
    Project Reserves: 10 Million 
    Bounty & Referral Programs: 5 Million 
    Base Founders: 15 millions
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BUSINESS MODELS 
Main Partner 
Providers of content and developers that support the game community as well as the community itself 
Game Developer Game 
Publisher 
Content Creator Content 
Provider Media 
Main activities 
Publish compatible games with LIX platform 
Publish LIX Games 
Game Merchandise 
Keywords 
DRM content 
Advertising revenue 
Purchase in game 
Subscription Services 
Segments Client 
Provider of multimedia content and part of any development 
Gamer 
Developer 
content providers 
Publisher VR 
revenue stream
The usual way game developers earn revenue is as follows 
Ads on Game 
Pay to play 
Rare Item Game Rare 
Subscription-Based Game 
Cost Structure 
The LIX project will continue to publish or develop its own game to encourage the use of cases and promote circulation. 
Average cost structure for developing typical MMORPG games: 
Character Design: USD 1200 / character (design / uv / rig / texture) 
Game Engine: USD 120 to USD 600 / 
3D object system : USD 70 to USD 120 / object (modeling / uv / texture / optimization) 
2D Character Design: Rp 65 (design / image / color) 
UI: USD 1200 and USD 2400
Animation: USD 70 to USD 120 / animated 
Sound FX: USD 15 / sound 
Music: USD 2700 - USD 4800 / track 
Programming, Level Design, Events, Gameplay: USD 120 / day 
ROADMAP

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TEAM 
Co-Founder - CEO - Yogesh Panjabi 
Yogesh is a global entrepreneur of the IT series, which runs companies around the world with undergraduate hardware and master engineering in systems management. He has been a kriptocurrency analyst and investor since 2014, and is responsible for major operations for LIX platform 
Head of Founder Co-Founder - Gaitchs Gangmei 
Founder of the LIX Platform project, Gaitch holds a master's degree in sociology, is a sound engineer by profession and programmer hobby games in C #. He has extensive experience working with Unity game machines and has also been working full time in chain technology blocks since 2015. 
CTO Co-Founder - Alessandro Sanino
Alessandro is Italian and is a master at Golang Cloud Services and cloud security. Alessandro is responsible for all aspects of Technology & Security for the LIX Coin project. He is also a proud open source believer, with many github contributions. 
Co-Founder - Head of Community - Adarsh ​​Singh 
Adarsh ​​is an entrepreneur and visionary behind ADAM Project. As a graduate of engineering mechanics from Rajasthan Engineering University. He is currently a crypto currency full of traders and began trading in 2014. So far his trading results have been phenomenal. He is also the founder of the most successful slack trading on the internet that is now close to a thousand members 
of Senior Consultant - Saint Kamei
A graduate of the Hewlett-Packard Consumer Strategic Center, he has a decade of experience in Business Development. He is currently working as a strategy and deployment consultant. 
Head of Marketing - Miguel Azevedo 
Miguel embarked on the digital marketing space in 2011. He also embarked on Microsoft and then migrated to the fast-paced mobile marketing business. In this business he started out as an apprentice and turned to the launch of product team management and product design and innovative concepts. 
Lead Graphic Designer - João Vicente
Works with mobile performance marketing and some application projects since 2012. Obsessed with spaces, fonts, and alignments. No designs are shown if they are not perfect pixels. Work fast, find problems, offer solutions. 
Project Manager - Jason Chadwick 
Studying psychology at the University of Stuttgart. Having a 20-year background in the insurance industry As a software coach, teaching conflict management classes, then go to a lower management position that also involves project management for various projects in the operational environment, and content publishing. 
Related Resources: 
my profile:https://bitcointalk.org/index.php?action=profile;u=1835452


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